Simcity 4 Install Code
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Simcity 4 Product Key Install Or ReinstaIlSimcity 4 Product Key Install Or ReinstaIlIn order tó install or reinstaIl Call óf Duty, FIFA Gamés, or other gamé, you must havé access to á product serial kéy (CD Key) fór that product.
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If you have already tried to install \"SimCity 4\" or \"SimCity 4 Deluxe Edition\" on Windows 8, you had to realize that the installation went well but against the game refused to start. Given the solution we found, this is due to the fact that processors now consist of multiple cores (Dual Core ,Quad Core, ...).If you use the troubleshooting utility program compatibility, it will eventually tell you that the program is compatible with Windows 8. However, following this tutorial you will see Electronic Arts had planned a small option backward compatibility of his game
Once the game is installed, go to the Apps folder located in the game folderDefault : - C:\\Program Files\\Maxis\\SimCity 4 Deluxe\\Apps\\ (or C:\\Program Files (x86)\\Maxis\\SimCity 4 Deluxe\\Apps\\ under 64-bit)
There's still a lot of craptastic code in there, but the heart of the software (the simulator) hasn't changed. I dunno, from the QA side in 88/89, the results were darn clean. The simulation would crash from time to time, but the interface, never. To all those who point to multi-threaded apps and say it's too hard for coders to do, I'd suggest that really good programmers are hard to come by. So maybe somebody can point to what's being complained about here. Back in the day, we didn't have the luxury of infinite space for code and variables. But from a quality-of-product point-of-view, very little could match (and can match) SimCitySharetwitterfacebookRe: (Score:2, Interesting)by unlametheweak ( 1102159 ) writes: Sim City and all the Sim games worked very well on my High Res black and white Mac Plus. When I tried the Windows versions, in colour no less, they looked and felt so cheap and amateurish (back in the DOS and Windows 3.1 days).The Mac seemed such a natural platform for Maxis in those days.Re:Craptastic Code (Score:4, Informative)by chgros ( 690878 ) writes: on Saturday January 12, 2008 @06:00PM (#22019334)Homepage But from a quality-of-product point-of-view, very little could match (and can match) SimCityWell, except for the use after free bug that required a special case in Windows 95 so that the game would keep working.See e.g. here (look for SimCity): [joelonsoftware.com]Parent SharetwitterfacebookRe:Craptastic Code (Score:5, Insightful)by Jussi K. Kojootti ( 646145 ) writes: on Sunday January 13, 2008 @09:03AM (#22024550) That Microsoft would make an accommodation six years later doesn't strike me as an instance of bad coding- heck, if you present most game developers today with the choice of the \"right way\" or an expedient that works much better, and caution that the expedient will only work for six years, what do you think they'll pickUsing memory after releasing it is bad coding, however you spin it. It's also bad coding even if \"most game developers\" would do it. It's pretty much guaranteed that even the DOS version crashed because of this: it just didn't do it everytime. So the \"works for six years\" excuse is probably bollocks (although if you did QA for that version too, you probably know better :)).Parent SharetwitterfacebookRe:Craptastic Code (Score:5, Funny)by ddrichardson ( 869910 ) writes: on Saturday January 12, 2008 @06:12PM (#22019454) Slashdot, the only place one can make a flippant remark regarding the state of 20 year old code and successfully find someone who worked on it.
The original version of SimCity was developed by Maxis on the C64, and ported to various platforms, including the Macintosh. Maxis licensed the Macintosh SimCity source code to DUX software, to port to Unix. DUX Software contracted me (Don Hopkins) to port SimCity to Unix, and I developed \"SimCity HyperLook Edition\", while working at the Turing Institute on HyperLook with Arthur van Hoff. The user interface was written in PostScript, which ran on the NeWS window system on Sun workstations, and it supported multiple zoomable views, pie menus, annotating and printing maps, and many user interface improvements. After Sun canceled NeWS, DUX Software contracted me to rewrite the HyperLook user interface in TCL/Tk for X11, and I developed a multi-player networked user interface using the X11 protocol. The TCL/Tk version of SimCity has been ported to various Unix and non-Unix platforms, including SunOS, Solaris, Irix, HP/UX, OSF/1, Quarterdeck Desqview/X, NDC X Terminals, Warp, and Linux. The contract to sell SimCity for Unix expired after ten years, so the TCL/Tk version was no longer commercially available. OLPC SimCity is based on the TCL/Tk version of SimCity. SimCity is a trademark of Electronic Arts. Don Hopkins adapted SimCity to the OLPC, thanks to the support of John Gilmore. OLPC SimCity will be shipped with the OLPC, and it has been run through EA's quality assurance process and reviewed for integrity. EA reserves the right to review and approve any version of the game distributed under the name SimCity. So it looks as if it's some kind of mutated version of SimCity Classic which dates back to the C64 version.
Probably because they borrowed some of the code from SimAnt, which had less ant growth towards the upper left due to a processing order issue in the updating algorithm. It's one of those problems where step N+1 is computed incrementally from the current state, rather than from a frozen copy of step N.
You can pick up Simcity4 for like 5 euro I can't afford to pay US$60 for a gameParent SharetwitterfacebookBoo-hoo (Score:5, Interesting)by Anonymous Coward writes: on Saturday January 12, 2008 @03:21PM (#22017766) The plane crash disaster has been removed as a result of 9/11 This is ridiculous.SharetwitterfacebookRe:Boo-hoo (Score:5, Insightful)by Fred_A ( 10934 ) writes: on Saturday January 12, 2008 @03:26PM (#22017836)Homepage The plane crash disaster has been removed as a result of 9/11 This is ridiculous. I hope fires have also been removed as a result of California fires, tornadoes as a result of the Indian ocean tsunami and the big monster invasion as a result of Cmdr Taco. Other wise it wouldn't be very respectful for the victims you know.Parent SharetwitterfacebookRe:Boo-hoo (Score:4, Informative)by Brobock ( 226116 ) writes: on Saturday January 12, 2008 @04:15PM (#22018272)Homepage The plane crash disaster has been removed as a result of 9/11This is ridiculous. I hope fires have also been removed as a result of California fires, tornadoes as a result of the Indian ocean tsunami and the big monster invasion as a result of Cmdr Taco. Other wise it wouldn't be very respectful for the victims you know. Let us not forget:Nuclear meltdown because of Chernobyl.Earthquakes because of California, Kobe Japan, and Pakistan.Alien Invasion because of Orson Welles war of the worlds radio broadcast.Parent SharetwitterfacebookRe: (Score:2)by Fred_A ( 10934 ) writes: Alien Invasion because of Orson Welles war of the worlds radio broadcast. Damn I had completely forgotten the alien invasion... It's been ages since I last played a SimCity.I'm glad I should soon be able to remedy to that :)Re: (Score:3, Funny)by kryten_nl ( 863119 ) writes: Bro, you suck at your job.Re:Boo-hoo (Score:4, Funny)by Anonymous Coward writes: on Saturday January 12, 2008 @05:22PM (#22018960) It had to be done because a bug was found that meant the players could then take any action, and it would have no affect on public mood, aslong as it was justified by the plan crash somehow!Parent SharetwitterfacebookRe: (Score:3, Funny)by Bluesman ( 104513 ) writes: It's GPL, we can add it back.And we can add in kidnappings and beheadings. Everyone wins!Tried it, builds but doesn't work. (Score:4, Informative)by Zombie Ryushu ( 803103 ) writes: on Saturday January 12, 2008 @03:23PM (#22017790) It builds, but you get to the loading screen and then you can't actually start a game. It Freezes.SharetwitterfacebookRe: (Score:2)by Zombie Ryushu ( 803103 ) writes: Let me claify. The game actually starts, but you can't type anything in the dialogue boxes, you can't click any of the buttons.Win32 binary versions available (Score:3, Interesting)by Skim123 ( 3322 ) writes: on Saturday January 12, 2008 @03:23PM (#22017800)Homepage Does anyone know if there are Win32 binaries availableSharetwitterfacebookRe: (Score:2, Interesting)by Anonymous Coward writes: No. This code is heavily dependent on Xlib. You could try compiling it with Cygwin and running it with one of the X servers for Windows, but word on the street is that this is unsuitable. Your best bet is to just install Linux, and run it on that.Re: (Score:3, Informative)by rsmith-mac ( 639075 ) writes: Ditto to this. The original version of SimCity Classic for Windows technically runs, but besides not working under 64bit versions of Windows (no 16bit compatibility layer) it runs far too quickly on modern machines. It would be great to have it playable on Windows again.The Brown Sheet of Paper (Score:3, Funny)by that this is not und ( 1026860 ) writes: on Saturday January 12, 2008 @03:25PM (#22017828) Now, if they will only open-source that dark brown piece of paper with the glyphs printed in black on it...SharetwitterfacebookRe: (Score:2)by KillerBob ( 217953 ) writes: funny thing about the source code being open source...somebody can go to the copyright check function and change it to something like this:boolean is_valid_copy() { return TRUE;}(or just comment out the copyright check in the first place)Re: (Score:3, Interesting)by that this is not und ( 1026860 ) writes: True, but did they open-source the expansion packs(historical note- there was an early binary edit 'exploit' for SimCity that worked for bypassing the 'Brown Paper' copy protection, but as soon as you bought and installed an Expansion pack it quit working)So where is it (Score:3, Insightful)by eddy ( 18759 ) writes: on Saturday January 12, 2008 @03:39PM (#22017950)HomepageJournal Contrary to the title, this doesn't seem to be the actual SimCity source code. I'm interested in source code like this, but I want the 'original', not something that has been mashed up and modified by a middleman. This is as useful for historical insight a klingon version of the new testament.SharetwitterfacebookRe: (Score:2)by samkass ( 174571 ) writes: Since when is the goal of open source software \"historical insight\" It looks like they're actually interested in getting some folks hacking on it.Re:So where is it (Score:5, Funny)by jollyreaper ( 513215 ) writes: on Saturday January 12, 2008 @04:59PM (#22018706) This is as useful for historical insight a klingon version of the new testament. I don't understand. Wouldn't you want to read it in the originalParent Sharetwitterfacebookgood news (Score:5, Insightful)by brunoacf ( 1186539 ) writes: on Saturday January 12, 2008 @03:56PM (#22018084) That's amazing. It would be very nice if the code of other titles were released also. Many old (but good) softwares were forgoten because their sources were not available to maintain it's life.SharetwitterfacebookNo build on MacOS X (Score:5, Informative)by Midnight Thunder ( 17205 ) writes: on Saturday January 12, 2008 @03:56PM (#22018086)HomepageJournal Because someone is likely to ask it, this does not yet build on MacOS X, even if you are willing to accept X11 as the interface. If anyone has any success it would be worth knowing.SharetwitterfacebookRe:No build on MacOS X (Score:5, Interesting)by stargo ( 523562 ) writes: on Saturday January 12, 2008 @08:52PM (#22020626) Success :-)My patch agains micropolis can be found at: michael/micropolis_mac-osx.patch [rmdir.de] This patch also seems to fix graphic problems on Linux with a 24 bit X server.Parent SharetwitterfacebookRe: (Score:3, Informative)by redwoodtree ( 136298 ) * writes: Wow, thanks stargo! In regards to patching the files... Just download the source and unzip/untar it, put it in /tmp, download the patch that stargo put together, into the /micropolis-activity directory. Then execute the patch command, like this for example: patch < micropolis_mac-osx.patch. The the paths are off, it will ask you what file to patch, take a look at the \"diff\" line and simply supply the file name from there, for example (src/tclx/ossupp/makefile), or whatever the right path is for you to thahammered to death (Score:2)by cwg_at_opc ( 762602 ) writes: or am i the only that can't get to the donhopkins serverLincity Absorption (Score:5, Interesting)by Zombie Ryushu ( 803103 ) writes: on Saturday January 12, 2008 @04:07PM (#22018194) So lets have the Lincity project absorb this project. Lincity NG is graphically on par with Simcity 2000, but its playability is lower and it misses features. Simcity 2000 was just a graphically enhanced Sincity Classic with a few playability enhancements and more structures. I see no reason why the LinCity project can't just assimilate this project, call it Super Lincity, and use the nessessary areas from Metropolis to fill its deficencies.SharetwitterfacebookAnyone remember the old Simcity \"skins\" (Score:2)by cswiii ( 11061 ) writes: ...this, of course, probably back before they called anything \"skins\".But I remember a friend who found various themes for his Simcity -- there was an \"old west\" style theme, and a futuristic one and one or two others. The game itself wasn't any different, but instead of, say, gas stations, you'd have horse pastures or something.I should probably JFGI (again), but I have tried in the past to find anything about them and have been unable.Slashdotted (Score:2, Funny)by noidentity ( 188756 ) writes: I guess a new disaster needs to be added: SlashdottingRe: (Score:2)by KillerBob ( 217953 ) writes: The SNES version was a port of the PC version, with a few changes.If you're looking for a legal/legit version of the SNES version, it's 500 Wii Points on the Nintendo Wii VC. :) (that and the Internet browser are first on my list for when I get off my butt and buy a points card)Re: (Score:2)by TheThiefMaster ( 992038 ) writes: At least here in the UK, you can use a credit/debit card to buy points directly through the Wii Shop. No need to buy a points card unless you find it cheaper. Or don't have a credit/debit card, I suppose.Re: (Score:2)by HoosierPeschke ( 887362 ) writes: Did something change, I got the web browser for my Wii free, it was on the shop channel but it cost 0 points...Re: (Score:3, Informative)by k_187 ( 61692 ) writes: Yes it did. I believe it was in June or so of last year. Now the browser costs 500 points.Re: (Score:3, Insightful)by Constantine XVI ( 880691 ) writes: Unless you live in some alternate universe, (where I would like to move), SNES games are 800 points ($8 US).Re: (Score:3, Funny)by McGiraf ( 196030 ) writes: Who would have known Thanks for the warning I almost got close to maybe think about clicking the link, you saved me!If you read the article... (Score:3, Informative)by jesterzog ( 189797 ) writes: This is actually clearly explained in one of the linked articles [donhopkins.com]: 153554b96e
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