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Apart from the Unity portion of the game making use of native Wii U processing (with a few native Wii U accelerators), the rest of the engine is powered by a mix of NVIDIA's CUDA and OptiX, with a native coding approach. The diverse game elements have been culled from different game engines and put together into the most powerful game system Ubisoft has ever produced.
They've pretty much nailed it on the head here too with Rayman Origins, a game that's as barmy, fun and addictive as the Rayman series becomes, even if the original game still bears it's flaws thanks to its excessively complex and punishing gameplay and the less than stellar Wii U title menu. Yes, there's no word on which next generation platform the franchise will make its way to, with the fact that the 3DS version had marginally less content than the Wii U release regarding both multiplayer aspects and individual mission variety pushing fans into the arms of Turok to some degree, but even so, Ubisoft are on the right path here.
The most impressive part of the entire process may well be its development due to the simplicity of the platform itself, leading to both impressive levels of art design and presentation, as well as being one of the most powerful technology driven titles Ubisoft have ever produced, with Rayman Legends being the first game built from the ground up using the very latest in Nintendo hardware and showing exactly what the Wii U's capabilities can bring to the table. The next step for the series? Getting it on a TV screen rather than a gamepad of course.
Ubisoft have really hit the ground running here, with the original release date of Wii U almost two year ago, and Rayman Legends arriving five months later, with the efforts undoubtedly paying dividends (no pun intended). d2c66b5586